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Fantasy Crystal Dagger 3D Model

In between my studying of rigging and animation, I decided to undertake a creative exercise for myself, in which I would 3D model a type of weapon.

I decided to search for some artwork of a fantasy themed dagger that I would use as reference. The artwork I used as reference for this project was done by Arthur Malagon (the specific artwork I referenced is called "Epic Weapon Set" and can be found with the following link: https://www.artstation.com/artwork/8wBWxm).

To start the process, I used Affinity Photo to draw "zones". These zones helped me separate the components of the dagger into pieces, making the process of 3D modelling smoother.

I then went through the process of 3D modelling the dagger in Blender. I started with the crystal blade, focusing on modelling from the front view first to get the shape of the blade just right before adding some depth to the blade after. I also created a cylinder of crystal at the bottom of the blade to connect to the wood.

I then 3D modelled the wood around the blade and below the handle. This process was more delicate than modelling the blade, as I needed to make sure the wood wrapped around the blade properly.

The string was next. I started off with some simple planes to form the shape of the string around the wood, in which I then filled out the string shape.

The last part of modelling was the gem attached to the string. This was simple to model, I just needed to model a hole inside the gem so the string could thread through it.

The next step was texturing. I used this as an opportunity to play around with the shader nodes to develop my understanding of them for future use. For the crystal and gem, I was able to add a gradient of turquoise and green through the use of a colourRamp node. For the blade in particular, after some internet searching, I was able to add edge highlights by using the following combination of nodes: geometry, bevel, dot product, and colourRamp.

For the wood, I wanted to add darker lines to give a more textured and rough appearance. To do this, I used the following nodes: texture coordinate, mapping, wave texture, mix.

For the string, I used a very similar set of nodes to the wood, but duplicated and then edited to have horizontal and vertical lines to represent the interwoven materials.

The was quite a fun quick project to do, and I even learnt more about texturing with shader nodes. I might try creating more 3D props in the future.

Fantasy Crystal Dagger 360 Render

Fantasy Crystal Dagger Render

Fantasy Crystal Dagger Render

Fantasy Crystal Dagger Front View Render

Fantasy Crystal Dagger Front View Render

Fantasy Crystal Dagger Wooden Details Render

Fantasy Crystal Dagger Wooden Details Render

Fantasy Crystal Dagger Handle Render

Fantasy Crystal Dagger Handle Render

Fantasy Crystal Dagger String and Gem Render

Fantasy Crystal Dagger String and Gem Render

Fantasy Crystal Dagger Reference Sheet (Zones)

Fantasy Crystal Dagger Reference Sheet (Zones)